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Newsletter / / / 1
Development from July 2025-February 2026
Newsletter / / / 2
WORK IN PROGRESS !
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Hia! I have a little bit of explaining to do, but I guess that is the point of a dev diary. Its me! I go by many a name but for the sake of Lilypopia's development you can refer to me as The Frogrammer.So these newsletters are going to serve as longform incremental updates about the development of a game I started in July 2025 called Lilypopia. Each of these will jump around between my problem solving process and what I finally settled on- But first, let me offer an explanation as to what the game is about:

PS. some sections will have SPOILERS marked by Visor (he's very useful). If you see a black box, click it to see the spoilers !!!

Without Spoilers:"Lilypopia is a Tower Defense RPG set on an early 2000s internet. After a world bending mix-up, Lily, a young homeschooled girl, finds herself lost in her own computer system when it merges with her favourite RPG.After years of reliance on her computer as her only comfortable connection to the outside world, she must meet with the manifestations of applications, processes, and online friends to return to her life, changed for the better."This is a story very grounded to myself, who spent multiple years homeschooled due to a similar anxiety disorder. You'll learn who Lily is through discovering her files on a virtual desktop, and battle across 5 worlds to shape who she becomes.
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I deleted it all.Okay that's an exaggeration, but since my break I have taken a step back, had a fever dream, and reassessed the vision for the game.That sounds like a joke but over the course of one night being the worst sick I've ever been, I spent my fever-based insomnia thinking about little computer guys and hit on exactly what needed to be done to fix the game narratively, structurally, and for the sake of this devblog: mechanically.

A limited colour palette is the fastest way to make something look consistently good amongst other sprites. It will grow, but this is it for now.

Unfortunately it brough with it an issue of some sprites blending into the backgrounds.Take a look at ReplyAll's sash.

Whilst testing solutions, an elegant one I found which would avoid a separate background palette would be to lighten the characters by 1 value in engine.






























